Thursday, March 29, 2012
Not much new this week though I almost have the whole house normal mapped. Its was more work Than I had anticipated and it has made me rethink how I should have created the textures of for the house from the beginning which may have avoided many issues. After the normal mapping is done, I plan to make a few more hue variations and work on the windows and doors.
Friday, March 23, 2012
GDC 2012 and maps
Over Spring break some fellow students and I attended GDC 2012 in San Francisco. This conference differed a great deal from our last trip at GDC Online in that it was much larger and the topics were more varied. It was also much more difficult to network as there was so many events going on and very little time to meet with others. What was most surprising and interesting about this trip (aside from the emergency landing, the earthquake, and the mysterious milk that appeared in our room) was that the many of the most interesting talks I went to were over topics I was not particularly interested in hearing about.
Over the next two weeks after we got back I've been working on creating other diffuse maps to give our houses more variety. For this I simple just used photo shop to colorize the siding of the house a a quick and easy method.

I've also been working on generating normal maps to give our houses a more detailed look. This was unfortunately much more complicated than I had anticipated and was more time consuming.

Over the next two weeks after we got back I've been working on creating other diffuse maps to give our houses more variety. For this I simple just used photo shop to colorize the siding of the house a a quick and easy method.


I've also been working on generating normal maps to give our houses a more detailed look. This was unfortunately much more complicated than I had anticipated and was more time consuming.

Friday, March 2, 2012
This week I finished the second decks texture and created a third roof and garage texture based on the version of the small house extension.


I've began looking into creating normal maps to give more depth to the models, and will be going over a udk gem for character lighting to improve the way our character looks within our game.
Aside from doors and windows, I am done modeling the houses for now.


I've began looking into creating normal maps to give more depth to the models, and will be going over a udk gem for character lighting to improve the way our character looks within our game.
Aside from doors and windows, I am done modeling the houses for now.
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