Friday, April 12, 2013

Complications

As the final few weeks of school wind down, Pendulum Ascension is nearing completion; however, progress on the game almost came to a screeching halt. Several issues contributed to this slow down, the first in which we finished many of the remaining tasks and halted the addition of new features. The second issue arose as a result of a mid-April blizzard interfering with a large chunk of scheduled work blocks. Finally the most crippling issue came about as a result of overloading the engine our game uses. Thankfully the first two issues are temporary and we resolved the problem with flash develop. As we approach the ending of the academic year, the amount of tasks dwindle to the point teammates run out of things to keep busy. The narrative work is finished and the audio is close behind, while the art and level design still have a bit of work left. The programmers are the only group the still have a lot of work left and we've allocated a few other team members to help with minor tasks. The recent issue of our overloaded engine, however, prevented most programming work from occurring. To make matters worse, Flashpunk's website, the engine used on this project, shutdown several months beforehand, so we lost any direct support on the problem. The core of the issue is that the engine ran out of memory and after some extensive digging, we finally determined discovered a solution in how to increase the ram. Aside from the complications, I'm currently working on finalizing the torch puzzle assets. As for the pieces found within the level, I completed them in the previous week. The pieces include a torch rack with separate holders for the torches, an altar, formally an oil pit, and four separate weights. The idea is that as the player moves the weights to different holders, they will move up or down on the rack. The last assets I need include a larger, gui version of the torch pieces in which the player will interact with.

No comments:

Post a Comment