
In the evenings we spent our time networking with Many on the writers and other narrative designers at a bar known as the Gingerman. We had amazing discussions with several of the most prominent people in the industry including the lead writer for Dead Space 2, Jeremy Bernstein. I must say I was impressed that many people that we talked to about our game showed a genuine and positive interest in our game. We also impressed and inspired other attendees with the work we've with DSU's Game Design program.

No comments:
Post a Comment