Friday, April 20, 2012
Much of the last week has been preparing and starting work on the final build of our game. This required finishing up several assets and compiling all of thee assets for importing into. We also had to sort out confusion over files, their locations, and which work station and build of UDK we were using. Once I managed to import all the 3D models I discovered that we needed to clean up our UDK package which had duplicates, excess files, and assets that out of date and needed to be fixed.
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