Wednesday, September 12, 2012

Over this summer, I had the privilege to work on the Virtual Sanford Underground Research Facility (vSURF) project. The vSURF Project is a collaborative effort to enrich the learning of science and research through computer technologies including immersive simulations and games. My job required me to improve the aesthetic quality of one such simulation designed as a virtual tour of the deep underground science and engineering laboratory (DUSEL) under construction within the Homestake Mine, in Lead, SD. I enjoyed the modeling, texturing, and implementation of the models, and expanded my knowledge on tools and techniques used in this kind of work. I further expanded my skills through reading and following the tutorials in a book called Creating 3D Games with Unity & Maya. The book is great for game design and often has sections for hints and tips, as well as why sections to explain the reasons behind steps of the tutorial. I spent the rest of the summer on my own project following the character modeling section of the book.

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